 | Gamescience, 3 sides. Size 14 mm, plastic.
It is also marked R-P-S for playing rock-paper-scissors.
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|  | Gamescience, 4 sides. Size 18 mm, plastic. Sold non-inked. |
|  | Gamescience, 4 sides. Size 18 mm, plastic.
I think this die is made by Gamescience, but I'm not entirely sure.
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|  | Gamescience, 5 sides. Size 18 mm, plastic. |
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 | Gamescience, 6 sides. Size 14 mm, plastic. Sold non-inked. |
|  | Gamescience, 6 sides. Size 14 mm, plastic. Sold non-inked. |
|  | Gamescience, 6 sides. Size 14 mm, plastic.
Opposite sides do not add up to 7.
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|  | Gamescience, 6 sides. Size 16 mm, plastic.
Designed for the roleplaying game Traveller.
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|  | Gamescience, 7 sides. Size 16 mm, plastic. |
|  | Gamescience, 7 sides. Size 16 mm, plastic. |
|  | Gamescience, 8 sides. Size 15 mm, plastic.
Sold non-inked. Unusually, this die does not have any single line towards which the digits are oriented.
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|  | Gamescience, 10 sides. Size 17 mm, plastic. Sold non-inked. |
|  | Gamescience, 10 sides. Size 17 mm, plastic.
Numbered 00-10-20-... to be used as the most significant half of percentile dice.
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|  | Gamescience, 10 sides. Size 17 mm, plastic.
I think this die is made by Gamescience, but I'm not entirely sure.
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|  | Gamescience, 12 sides. Size 16 mm, plastic.
This die is made so that opposing sides do not sum to 13. Sold non-inked.
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|  | Gamescience, 14 sides. Size 16 mm, plastic.
In addition to the numbers, each face also has a day name.
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|  | Gamescience, 16 sides. Size 17 mm, plastic. |
|  | Gamescience, 18 sides. Size 31 mm, rubber.
Gamescience 18-sided bouncing gem game designing die. The die is blank, but stickers (also blank) for the sides are included.
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Available for trade. |
|  | Gamescience, 20 sides. Size 19 mm, plastic. Sold non-inked. |
|  | Gamescience, 20 sides. Size 19 mm, plastic.
This die is numbered 0-9 twice to make a d10, but one of each digit is also marked with a +, so the die can be used as a d10 as well. The +1 face also reads G and TM. Sold non-inked.
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|  | Gamescience, 20 sides. Size 19 mm, plastic.
This die is numbered 0-9 twice to make a d10, but one of each digit is also marked with a +, so the die can be used as a d10 as well. The +1 face also reads G and TM. Sold non-inked.
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|  | Gamescience, 20 sides. Size 19 mm, plastic.
This die is numbered 0-9 twice to make a d10, but one of each digit is also marked with a +, so the die can be used as a d10 as well. The +1 face also reads G and TM. Sold non-inked.
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|  | Gamescience, 20 sides. Size 19 mm, plastic.
This die is numbered 0-9 twice to make a d10, but one of each digit is also marked with a +, so the die can be used as a d10 as well. The +1 face also reads G and TM. Sold non-inked.
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|  | Gamescience, 20 sides. Size 31 mm, rubber.
Gamescience 20-sided hex & pentagon bouncing gem game designing die. The die is blank, but stickers (also blank) for the sides are included.
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|  | Gamescience, 24 sides. Size 41 mm, plastic. |
|  | Gamescience, 26 sides. Size 32 mm, rubber.
Gamescience 26-sided bouncing gem game designing die. The die is blank, but stickers (also blank) for the sides are included.
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Available for trade. |
|  | Gamescience, 100 sides. Size 38 mm, plastic.
This die is constructed as a sphere with 100 circular flat areas. It will roll for a very long time before settling.
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